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Gear & Loot

A practical player guide to generated equipment, loot drops, and shard crafting.

LAST UPDATED: 2026-06-28

Legends of War uses a mix of classic MUD rewards and adaptive generated gear. Some objects are authored rewards, some come from corpses, and some are built for you when a mob dies.

This guide covers the player-facing systems:

PageUse it for
ObjGenUnderstanding generated gear, quality tiers, affixes, and adaptive upgrades.
Loot DropsLearning how generated drops are awarded and which commands help you find upgrades.
CraftingTurning unwanted generated items into shards and applying those shards to better bases.

Quick Start

If you only want the useful habits:

  1. Keep fighting mobs near your level while leveling. The loot system is tuned to fill gaps and replace weak gear as you progress.
  2. Use compare <item> before selling, sacrificing, or disenchanting a possible upgrade.
  3. Use lootfind armor <slot> or lootfind weapon <type> when you want to hunt for a specific kind of generated drop.
  4. Save interesting base items. A plain generated base can become much stronger through crafting.
  5. Disenchant magic or rare generated items you do not need. Shards are stored in your ledger and can be reused later.
  6. Use craft shards <item> and craft lookup <item> before enchanting, so you know what fits.

What Can Drop

Reward typeWhere it appearsNotes
Generated armor and weaponsDirectly in your inventoryBuilt from ObjGen bases and affixes when a mob dies.
Authored corpse lootOn the corpseTraditional MUD equipment, objects, gold, and utility items.
Unique, set, and misc rewardsSystem-specificSeparate reward paths from normal generated armor and weapons.
ShardsFrom craftingCreated by disenchanting tracked generated magic or rare items.

Generated gear is the main leveling and farming upgrade loop. Corpse loot still matters, but the adaptive system is the one trying to understand your weak slots and weapon needs.

Useful Commands

CommandPurpose
compare <item>Compare a carried item against what you are wearing.
identify <item>Inspect an item’s stats in more detail.
lootfind armor <slot>Find mobs likely to drop generated gear for a wear slot.
lootfind weapon <type>Find mobs likely to drop generated weapons of a type.
autobaseToggle whether high-level plain generated base drops are allowed.
autolootToggle automatic corpse looting. Generated ObjGen rewards already go to inventory.
craftShow crafting syntax.
craft shards [item]Show owned shards, optionally filtered to an item.
craft lookup <item>Show possible affixes for an item.

Read These Next

Start with ObjGen if you want to understand item quality. Read Loot Drops if you want to hunt upgrades efficiently. Read Crafting once you have magic or rare generated gear you no longer need.