Crafting lets you recycle generated magic and rare items into affix shards, then bind those shards onto ObjGen base or magic items.
Your shards live in a character ledger. You do not need to carry every shard as an object, although you can withdraw one when needed.
Crafting Loop
- Find generated magic, magic2, or rare items.
- Keep items you might wear or use as bases.
- Disenchant unwanted generated magic or rare items into shards.
- Inspect a base or magic item with
craft lookup <item>. - Apply compatible owned shards in affix order.
Commands
| Command | What it does |
|---|---|
craft | Shows in-game crafting help. |
craft shards | Lists your shard ledger. |
craft shards <item> | Lists only shards compatible with a carried item. |
craft lookup <item> | Shows all possible affixes for a carried item. |
craft affixes <item> | Same lookup behavior as craft lookup. |
craft enchant <item> <shard> | Applies a carried shard object. |
craft enchant <item> <affix-name> | Applies an owned ledger shard by name. |
craft enchant <item> <affix-type> <affix-name> | Applies an owned shard when the name is ambiguous. |
craft disenchant <item> | Destroys an item and stores one of its affixes as a shard. |
disenchant <item> | Shortcut for craft disenchant <item>. |
craft purge <item> | Attempts to remove all affixes and restore the base item. |
craft withdraw <affix-type> <affix-name> | Turns one ledger shard into a carried shard object. |
Affix types are suffix, prefix, and rare.
Affix Order
Crafted affixes must be applied in the same order generated items use:
| Slot | Requirement |
|---|---|
| Suffix | Open first. |
| Prefix | Requires a suffix already on the item. |
| Rare | Requires both suffix and prefix already on the item. |
If an item already has all three affix slots filled, it cannot accept another shard.
Compatibility Rules
An affix must match the item before it can bind:
- The target must be an ObjGen base or ObjGen magic item.
- The affix must support the item’s wear slot or weapon type.
- The affix must be in the compatible level window for the item.
- Ears, ankles, and wrists have special matching behavior so their smaller pools stay usable.
- You must own the shard in your ledger or carry a shard object for that affix.
Use this before enchanting:
craft lookup <item>
craft shards <item>
craft lookup shows what can fit. craft shards <item> shows what you already own that can fit.
Disenchanting
craft disenchant <item> destroys a tracked generated magic or rare item and captures one of its affixes as a shard.
Important details:
- The item must be carried.
- Plain base items cannot be disenchanted.
- Only tracked ObjGen magic and rare items produce shards.
- The item is destroyed.
- If the item has multiple affixes, one affix is selected for the shard.
Use disenchanting for generated items you are confident you will not wear or craft around.
Purging
craft purge <item> attempts to strip all affixes and restore the original generated base item.
If the purge succeeds, the item remains and becomes a base again. If the purge fails, the item is destroyed. Use purge when the base is valuable enough that you are willing to risk losing the whole item.
Examples
craft shards
craft lookup sword
craft shards sword
craft enchant sword suffix worth
craft enchant sword prefix bronze
craft disenchant leggings
craft withdraw suffix life
Example Affix Themes
| Type | Examples | Common use |
|---|---|---|
| Suffix | of Life, of Worth, of Performance | Basic stats, accuracy, attack power, health, mana. |
| Prefix | Bronze, Reinforced, Honed, Blood-Soaked | Combat ratings, armor rating, and specialization. |
| Rare | charged with Static, surrounded in Flames, reinforced with Mithril | Rare damage, resistance, or defensive identity. |
The exact compatible list depends on the item. Trust craft lookup <item> over a generic example table.