A MUD is a multiplayer game played mostly through text commands. Legends of War does not rely on long room descriptions for ordinary navigation. Instead, the game provides a dynamic map and live room information, then you respond by typing commands such as north, get sword, wear all, kill monster, or newbie Can someone help me?.
This guide is for learning how to operate the game. Character progression, remort, level 54, and endgame systems are covered in the Progression Guide.
The Basic Loop
Most moments in a MUD follow the same loop:
- Check the dynamic map and current room panel.
- Look for exits, creatures, objects, players, and danger markers.
- Decide what you want to do.
- Type a short command.
- Read the result before typing the next command.
Good early habits matter. Do not spam random movement commands through unfamiliar areas. Watch the map, read signs or room details when they appear, and ask your kingdom or the newbie channel when something is unclear.
Your First Commands
| Command | What it does |
|---|---|
look | Refresh or inspect the current room information. |
look <thing> | Inspect a sign, object, creature, player, or direction. |
exits | Show obvious exits if you want a text list alongside the map. |
north, south, east, west, up, down | Move in that direction. Short forms like n, s, e, w, u, and d usually work. |
score | Show your character status. |
worth | Show money and currency-style character value. |
prac | Show skills and spells you can practice. |
attributes | Show your character attributes and related details. |
istat | Show the status of your trainable stats. |
inventory | Show what you are carrying. |
equipment | Show what you are wearing, wielding, and holding. |
where <mobname> | Search your current area for a mob by name. |
scan | Look outward from your current room for nearby creatures or players. |
help <topic> | Read help for a command, class, system, or topic. |
commands | List available commands. |
If you are stuck, start with the map, then try look, exits, and help <topic>.
Reading The Map
The dynamic map is your main navigation tool. It shows the nearby layout and marks important entities around you.
Use it to answer:
- Where am I?
- Which exits connect from here?
- Are there mobs nearby?
- Are there enemy players, kingdom allies, or group members nearby?
- Is there a door, portal, fountain, shop, or other point of interest?
The in-game guide book describes the map markers this way:
| Marker meaning | What to watch for |
|---|---|
| * Teal | Your current location in the local layout. |
| * Red | Enemies nearby. |
| * Green | Other kingdom players nearby. |
| * Yellow | Group members nearby. |
Room details still matter when the game shows signs, doors, shops, portals, fountains, or special objects. Use look <thing> when the map or room panel suggests something important is present.
Useful inspection commands:
look sign
look north
look door
look monster
exits
map
scan
where acolyte
Moving Around
Use directions to move:
north
south
east
west
up
down
Not every room has every exit. A direction can be blocked by a closed door, a locked door, a hidden door, a level restriction, or a dangerous area. If a door is closed, try:
open east
unlock east
open door
Some rooms are dark and require a light source. Hold a lantern or other light item before entering dark rooms:
hold lantern
Some map locations are special. Monoliths can enable the broader map command for the surrounding area, connected portals move between linked portal points, and random portals can send you into dangerous regions such as Astral or Waste routes.
Use where <mobname> when you are trying to find a specific mob in the area. Use scan before walking into unknown danger or when you want to check nearby rooms for mobs or players.
Checking Your Character
These commands help you understand your character before you make training, practice, or equipment decisions:
| Command | Use it for |
|---|---|
score | Health, mana, movement, level, experience, and broad character state. |
worth | Money and character wealth/currency information. |
attributes | Attribute and character detail view. |
istat | Trainable stat status. |
prac | Practice list for skills and spells. |
Use score often when learning. Use prac when you want to see what can be improved. Use attributes and istat before spending trains so you understand what is already strong and what still needs work.
Talking To People
Legends of War is kingdom-based, so communication is not fully global across enemy kingdoms.
| Command | Use it for |
|---|---|
newbie <message> | Ask beginner questions. This is the recommended channel for new players. |
say <message> | Speak to people in your room. |
yell <message> | Send a message across your current area. |
tell <player> <message> | Send a direct message if available. |
gt <message> | Talk to your group. |
who | See visible players from your side. |
channels | See available communication channels and whether they are on or off. |
The old in-game guide book notes that enemies can generally only communicate with you through local channels such as say or yell. Your kingdom channels are for your side.
Equipment Basics
Your character has worn equipment slots and a carried inventory. Mud School starts by teaching this because it is one of the first MUD habits to learn.
| Command | What it does |
|---|---|
equipment | Shows what you are using. |
inventory | Shows what you are carrying. |
get <item> | Picks up an item from the room. |
get all corpse | Takes items from a corpse after a kill. |
wear <item> | Wears armor or a wearable item. |
wield <weapon> | Wields a weapon. |
hold <item> | Holds a light, wand, or held item. |
wear all | Tries to wear, wield, and hold everything suitable in your inventory. |
remove <item> | Stops wearing, wielding, or holding an item. |
When you defeat a mob, check the corpse:
get all corpse
wear all
equipment
You can use compare <item> and identify <item> later when deciding whether a drop is actually better.
Combat Basics
Combat starts when you attack something or something attacks you. Before fighting an unfamiliar mob, use:
consider monster
If it looks too dangerous, do not attack it. If you are already fighting and need to escape:
flee
Mud School explicitly teaches that fleeing is a normal survival tool. You can also read help wimpy to learn about automatic fleeing.
After a safe kill:
get all corpse
wear all
sacrifice corpse
rest
rest helps you recover. sleep restores faster, but you are less aware while sleeping.
Shops, Food, And Simple Objects
Shops use short commands:
| Command | What it does |
|---|---|
list | Shows what the shop sells. |
buy <item> | Buys an item. |
value <item> | Asks what the shopkeeper will pay. |
sell <item> | Sells an item. |
eat <food> | Eats food. |
drink <container> | Drinks from a container or fountain. |
If you buy a lantern, remember that buying it and using it are different steps. You still need to hold lantern.
Death, Recall, Save, And Quit
Death is not the end of the character, but it can leave your corpse and equipment behind.
Important recovery commands:
| Command | Use it for |
|---|---|
recall | Return to your temple or safe recall point when allowed. |
recover | Recover your corpse from your kingdom temple/cathedral when the corpse is recoverable. |
save | Save your character. |
quit | Leave the game safely when you are ready. |
Mud School warns that very new characters should type save before quitting. It is still a good habit after important progress, gear changes, or training.
Kingdom Basics
Your kingdom is your home side. It determines your starting race, city, allies, enemies, communication boundaries, and the side you fight for.
The active player kingdoms are:
| Kingdom | Starting race | Theme |
|---|---|---|
| Lordaeron | Human | Alliance |
| Draenor | Orc | Horde |
| Kalimdor | Nightelf | Sentinels |
Each kingdom has its own city, surrounding region, shops, banks, leveling areas, and donation pit. The donation pit is a useful first stop because other players may leave weapons and armor there for kingdom allies.
Use warscore later when you want to understand the larger kingdom war.
Your First Session Checklist
- Check the dynamic map, room panel, and any signs.
- Use
equipment,inventory,score,worth,attributes, andistat. - Move carefully with
north,south,east,west,up, anddown. - Ask questions with
newbie <message>. - Use
scanandwhere <mobname>when looking for nearby targets. - Use
considerbefore fighting unfamiliar mobs. - Loot corpses with
get all corpse, thenwear all. - Rest between fights when hurt.
- Use
recallif you need to return home. - Use
savebefore logging out.
What To Read Next
| Page | Use it for |
|---|---|
| Progression Guide | Understanding leveling, remort, level 54, and endgame direction. |
| Races & Classes | Choosing what to play and understanding class roles. |
| World Map | Learning the world layout after you understand basic movement. |
| Gear & Loot | Understanding drops, generated gear, and crafting once you start replacing equipment. |