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Release notes

v2.9.0

PUBLISHED: 4 July 2026

v2.9.0

  • Delivered the class refresh release, giving Mage, Druid, Warlock, Priest, Paladin, Ranger, Shaman, Warrior, Monk, and Rogue clearer Warcraft-aligned identities, creation descriptions, stat profiles, and progression tables.
  • Rebuilt the Mage damage ladder around Fire, Frost, and Arcane staples while removing off-theme legacy utility from the class spellbook.
  • Expanded Shaman into an Elemental, Enhancement, and totemic support hybrid with shocks, lightning, weapon imbues, healing, purge, Ghost Wolf, and room-anchored elemental totems.
  • Refreshed Warlock as a Shadow/Fire damage-over-time, drain, fear, and demon caster with healthstones, Life Tap, Imp and Voidwalker summons, Felsteed, Fel Wall, Rain of Fire, Hellfire, Death Coil, and Soul Fire.
  • Reworked Priest into a Holy/Shadow support caster with Power Word spells, Renew, Prayer of Healing, Smite, Mind Blast, Shadow Word Pain, Devouring Plague, Penance, Divine Aegis, and Power Infusion.
  • Refocused Druid around Balance, Restoration, and nature utility with Wrath, Moonfire, Starfire, Restoration heals, Mark/Gift of the Wild, Thorns, Entangling Roots, Faerie Fire/Fog, Travel Form, Force of Nature, Starfall, Innervate, Hurricane, and Cyclone.
  • Shifted Ranger toward a Survival Hunter-style spear, trap, tracking, and wilderness kit with Camouflage, Wing Clip, stings, Raptor Strike, Mongoose Bite, Disengage, Eagle Eye, Wildfire Bomb, Butchery, and split trap skills.
  • Consolidated Knight and Cleric into Paladin, preserving martial protection while adding Holy attacks, shield tools, Devotion and Retribution auras, Divine Protection, Lay on Hands, and Guardian of Ancient Kings.
  • Refreshed Warrior as an Arms/Protection weapon master with shouts, bleeds, shield tools, reactive strikes, battlefield control, and physical capstones.
  • Refreshed Monk as an unarmed chi martial hybrid with mobility, self-healing, anti-magic, melee control, summoned Xuen damage, and a leaner weapon profile.
  • Refreshed Rogue as a stealth-led melee damage and control class with stealth openers, poisons, bleeds, Gouge, Evasion, Sap, Kick, Vanish, Eviscerate, Kidney Shot, modern stealing, and a cleaner weapon profile.
  • Refreshed playable races into a tighter Warcraft roster with Peasant, Peon, and Wisp starter origins, remort race gating by side, tuned stat profiles, race help updates, recovery adjustments, and a starter-race migration helper.
  • Added reusable over-time, aura, and totem infrastructure to support the new class mechanics, modern periodic effects, room anchors, pulse cleanup, and client-facing affect metadata.
  • Updated generated area/object data, combat-spell sounds, saved skill data, helpfile coverage tooling, and production help review artifacts for the refreshed classes.
  • Fixed release boot data by cleaning stale helpfile conflict markers and restoring disabled Cleric class-loader compatibility data.
  • Raised the global skill table capacity for the expanded refreshed class kits.
  • Archived the detailed implementation notes and class-design reports in docs/changes/v2.9.0-CHANGES.