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Release notes

v2.14.0

v2.14.0 — Scarlet Monastery and Private Dungeons

PUBLISHED: 4 August 2026

v2.14.0 opens Scarlet Monastery and introduces private dungeon adventures built for groups, with durable progression, personal rewards, and a simpler waygate journey.

Private dungeon adventures

  • Your group now receives its own private copy of a dungeon, including its rooms, enemies, encounters, checkpoints, and rewards. Other parties cannot enter or affect your run.
  • Dungeon progress survives disconnects, copyovers, crashes, and restarts. When you return, the game restores your membership, defeated enemies, objectives, checkpoints, reward claims, and lockouts.
  • Encounters now support pack-linked aggression, wipe and evade recovery, combat seals, boss-control limits, progression gates, checkpoint returns, and safe expiry and evacuation.
  • Group leaders can use enter waygate to bring every eligible group member in the room into the dungeon. Members who arrive later receive directions and can enter the same waygate to rejoin.
  • Use dungeon for clear status, leave, completion, and abandonment options.

Scarlet Monastery

  • Scarlet Monastery: Library and Armory is now open as one 179-room private dungeon for levels 52-60, supporting groups of up to five.
  • Fight through 43 fixed enemy positions, defeat Houndmaster Loksey and Arcanist Doan, claim the Scarlet Key, backtrack into the Armory, and face Herod.
  • The five-stage Crimson Key Kingdom Campaign follows your visits and victories throughout the dungeon. Campaign eligibility now extends through level 60; generated rewards and progression XP retain their level-58 cap.
  • Eight Bind-on-Pickup Scarlet Rare items are available. Loksey and Doan award lower-grade generated caches, while Herod awards one personally usable item from the daily Scarlet Reliquary.
  • Mages can earn the Kirin Tor mantle and Paladins the Silver Hand pauldrons once per character. These guaranteed campaign rewards can be earned at levels 52 or 53 and equipped at level 54. Other classes receive an adaptive finale reward.

Rewards and equipment

  • Dungeon and Kingdom Campaign rewards now preserve the exact result through saves, reconnects, and copyovers, preventing an interrupted claim from rerolling.
  • Class-set ownership is enforced when equipping items, and older anti-class restrictions are converted when characters load.
  • Adaptive weapon rewards now follow the proficiencies your character actually uses. Generated-item quality colors and lootfind presentation have also been improved.
  • Recovery delays now appear through cooldowns.
  • World Hunts ignore characters below level 6 and reject under-level Waiting joins.

Read the complete v2.14.0 changelog for the full release record.